K-12 VR Classroom

Smarter sparks wonder

With a VR experience, students are all in, engaged in learning beyond the classroom, and better able to understand concepts and retain knowledge.

 

Lenovo VR Classroom 2

Lenovo VR Classroom 2 is transforming immersive education by making it easier than ever to get started and keep your students in sync.

Lenovo empowers educators and administrators to easily integrate virtual reality lessons and field trips into their curriculum, leading to inspiration and meaningful learning outcomes. The new VR Classroom 2 is a complete solution for teaching with VR, providing a seamless combination of hardware, content, device management, training, and support designed specifically for education.

A complete solution

By combining innovative hardware, cutting-edge software, and awe-inspiring content, VR Classroom 2 equips educators with all the tools needed for truly immersive learning. Additionally, online or onsite training and responsive support enable educators to deliver VR lessons with confidence.

Simple by design

Even without prior VR experience, educators can successfully engage students with VR Classroom 2 right out of the box. Device management is stress-free with Lenovo’s ThinkReality platform and LanSchool Air software. Educators can remotely manage and control all classroom devices from a single source.

Flexible components

Now every classroom can tailor the VR Classroom 2 solution to meet its specific needs—knowing with certainty that the components will work together for successful immersive discovery. Educators get just the devices they need and all the academic content they want, opening the doors to boundless creativity.

Smarter immerses students in learning

The VR Classroom 2 solution comes with device and content management, as well as diverse curriculum-mapped experiences, including STEM, virtual tours, and career exploration.

Online and onsite training, plus all-in-one support, take this VR education solution to the top of the class. Optional hardware, accessories, and professional development are also available.

Lenovo is the world's #1 provider of educational technology

 

Headset hardware

Lenovo Mirage VR S3

  • All-in-one
  • Lightweight
  • Wireless controller
  • Ages 13+
  • Can be worn over glasses
  • Sanitizable components

Cart and case

Bretford & Skb

Various size options available

Device management

ThinkReality

Built for IT admins to remotely deploy apps and content to a fleet of headsets and manage VR device settings

Classroom management

LanSchool Air

Built for teachers to manage apps and student activity, keeping the class in sync, remotely or in person.

Higher Education VR Classroom brochure

K-12 VR Classroom brochure

 

Tech Specs

Battery

4200 mAh+

Operating System

Android

Weight

470g

Charger

USB-C Charging

Processor

Qualcomm 835 SOC

Resolution

1920x2160 (per eye)

Audio

Yes, integrated

Storage

64GB

Refresh Rate

75Hz

Field of View

110°

Bluetooth

Yes

SD Card

Yes, up to 256GB

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