Smarter sparks wonder
With a VR experience, students are all in, engaged in learning beyond the classroom, and better able to understand concepts and retain knowledge.
Lenovo VR Classroom 2
Lenovo VR Classroom 2 is transforming immersive education by making it easier than ever to get started and keep your students in sync.
Lenovo empowers educators and administrators to easily integrate virtual reality lessons and field trips into their curriculum, leading to inspiration and meaningful learning outcomes. The new VR Classroom 2 is a complete solution for teaching with VR, providing a seamless combination of hardware, content, device management, training, and support designed specifically for education.
A complete solution
By combining innovative hardware, cutting-edge software, and awe-inspiring content, VR Classroom 2 equips educators with all the tools needed for truly immersive learning. Additionally, online or onsite training and responsive support enable educators to deliver VR lessons with confidence.
Simple by design
Even without prior VR experience, educators can successfully engage students with VR Classroom 2 right out of the box. Device management is stress-free with Lenovo’s ThinkReality platform and LanSchool Air software. Educators can remotely manage and control all classroom devices from a single source.
Now every classroom can tailor the VR Classroom 2 solution to meet its specific needs—knowing with certainty that the components will work together for successful immersive discovery. Educators get just the devices they need and all the academic content they want, opening the doors to boundless creativity.
Smarter immerses students in learning
The VR Classroom 2 solution comes with device and content management, as well as diverse curriculum-mapped experiences, including STEM, virtual tours, and career exploration.
Online and onsite training, plus all-in-one support, take this VR education solution to the top of the class. Optional hardware, accessories, and professional development are also available.
Lenovo is the world's #1 provider of educational technology
Lenovo Mirage VR S3
- Wireless controller
- Ages 13+
- Can be worn over glasses
- Sanitizable components
Cart and case
Bretford & Skb
Various size options available
Built for IT admins to remotely deploy apps and content to a fleet of headsets and manage VR device settings
Built for teachers to manage apps and student activity, keeping the class in sync, remotely or in person.
Qualcomm 835 SOC
1920x2160 (per eye)
Field of View
Yes, up to 256GB
Lenovo Integrated Solution Support