Making Immersive Learning Opportunities a Reality

Augmented, virtual and mixed reality (AR, VR & MR) are not just trends. In fact, these technologies are transforming all sectors, including education. IDC estimates worldwide spending on products and services in the AR & VR market will reach nearly nearly $215 billion by 2021.

That rapid increase in the adoption of AR, VR & MR is quickly changing the traditional classroom environment.

Learning from the Outside In

For education, immersive technologies have the capability of bringing the outside world into the classroom and vice versa. They also have the potential to increase visual literacy, technology literacy and attentiveness.

Gartner projects that 60% of all higher education institutions in the U.S. will be using virtual reality in the classroom by 2021. In many other countries the adoption rate will also be high. That means the pressure is on for schools to implement new technologies and devices that support immersive learning techniques. As you plan for the implementation of immersive learning technologies at your institution, consider the following:

  • Develop a set of use cases for immersive technologies to help you understand the different technologies required for specific areas of study .
  • Deploy endpoint devices which have the memory and processing capability to run AR/ VR apps
  • Ensure centralized availability of resources for easier collaborative learning environment

Lenovo Enables Classrooms for New Realities

Lenovo knows the choice of devices and technologies, and their integration, is critical to building an effective immersive learning environment. Today's affordable head-mounted displays (HMDs) mean that VR is now within reach of more education institutions. But they also need PCs equipped to serve the VR content to a HMD. The classroom laptops typically deployed today are not powerful enough to run HMDs; laptops or desktops with at least a mid-range graphics card and CPU are required.

Where VR technology is deployed is also important; will equipment be installed in one dedicated 'VR enabled classroom', or will it be moved and shared between rooms? Depending on the solution, there will be an amount of set-up required and additional sensors installed, which means a designated 'VR enabled classroom' is often the most practical solution. It also means cables, sensors and other peripherals can be safely and permanently fixed out of the way.

Making Immersive Learning Opportunities a Reality

By 2021, 60% of U.S.-based higher education institutions will intentionally use VR to create an enhanced simulation and learning environment.


  • The classroom laptops typically deployed today are not powerful enough to serve VR content to head-mounted displays (HMDs). Lenovo's range of powerful laptops and desktops include the graphics cards, memory and processing performance you need to run AR/VR content seamlessly.